![]() In the centre of town is an exquisite statue of a witch shrugging made by Noke. I describe Cradle as the ideal village - like the village in Hot Fuzz, but on the cliffs by the sea. Noke hates Finethir, calling him a trickster and a tyrant.Ī Wild Sheep Chase doesn't include a setting, so I usually play in a town called Cradle. Guz is the only person exempt from his paranoia. Noke is distrustful of the PCs, considering them expendable meddlers. Noke created a marble statue of a witch shrugging in the centre of town. Noke trades with the wealthy, transmuting elaborate artworks for exorbitant prices. Noke is more open to displaying his power than Finethir was. Noke's defining characteristic is his paranoia - he hasn't been sleeping and has developed nervous ticks. Noke's goals are to reclaim (or kill) Finethir and protect his power. Guz enjoys taunting and humiliating Finethir. Guz thinks Noke is the Steve Jobs of turning things into other things. Guz has no personal quarrel with the PCs, but will consider them enemies if they side with Finethir. Finethir would continually ridicule Guz's artistic failures. His art is awful - like, just so goddamn bad - but Noke always encourages him. He carries a paint-flecked key to his studio in one of the buildings at Noke's place. Guz is a handyman, groundsman, bodyguard and artist. While with the party in combat, Finethir always acts on initiative count 1 and asks the nearest player character what to do.įinethir considers the PCs expendable and always encourages violence against Noke.įinethir thinks Noke is a talentless hack. ![]() He had a reputation for being prickly about who he dealt with. Of the three sheep in that Simpsons episode where Lisa becomes a vegetarian, Finethir is the cutest one wearing a pink bow and jingly bell.įinethir is presumed dead by the world at large. He will promise PCs anything to do this, regardless of whether he can actually follow through.įinethir has the self-obsessed and arrogant attitude of a master wizard, but his sheep form is adorable. Three NPCs in three scenes Finethir the arrogant sheepįinethir's goal is to get his wand back. This is to encourage creative play and skew the players' chances of success during A Wild Sheep Chase's final Arcana check with the wand. Most tasks are DC10, though some difficult tasks go up to DC12. This is to offset the extra relative damage they'd be taking and keep the squishy idiots alive (those lovable rascals). New players tend to choose non-aggressive actions in combat like searching the room rather than fighting, so I give newbies an investigation check to find a healing potion where appropriate. If a decision can't be reached, have an NPC give them a name during the session.ĭon't punish bad tactics. Work out PC relations in a 10-minute pow-wow before the game. ![]() I've adjusted the combat encounters for 1st level characters by following some advice from Luke at DM For Hire. Better for newbiesĪlthough A Wild Sheep Chase is designed for second tier characters, I think its themes and simplicity make it a perfect 1st level adventure for new players. ![]() I've changed a few things about A Wild Sheep Chase here - this is not a criticism of the original text, just a reflection of my style. Whenever you're playing from a book, find a way to make it appropriate for your table and bend the story to your style. Any prewritten adventure is tone-deaf to the needs of your group.
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